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How to detect line buffer underrun (no replies)

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Hello,

Trying to debug my delta and trying to understand what is causing occasionally stuttering. Is there a way to detect line buffer underrun in SW? I can occasionally notice stuttering-like behavior while shelling circles. Don't know if the source for that is the part itself, slicing or buffer underrun. I suspect buffer underrun because in some layer shelling run does not stutter.
Also I'm curios if anyone has done MCU utilization meter to Marlin? That is pretty much the same question but from different point of view. It would be nice for debugging purposes to see whether Arduino is running in decent level or barely can manage calculation of movements.

Axel.

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