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Creating Custom Kinematics in Marlin (no replies)

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Hey everyone,

I am exploring creating a 3D printer with an experimental motion platform. As such, I would need to alter Marlin's kinematics from the options it already has.

I have some experience with the C language, but I am not experienced enough to be able to easily reverse engineer Marlin's source code without serious difficulty. I was hoping that someone on the forums would be able to shed some light as to how Marlin "works" so that I would be able to cut and paste forward and reverse kinematic algs (or tell me why that wouldn't work) so I could implement an experimental motion system.

Any help or recommendations are appreciated.

Much Thanks,

Garth_42

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