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Bootscreens (1 reply)

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What is the actual compile process for the Marlin bootscreen? Under Color_UI, I cannot compile the full 480x320x16 bootscreen due to lack of flash space.
Setting the bootscreen to small compiles and works, but the bootscreen is...really small. Nor can it be animated.

Editing the png for either image does nothing, so Marlin (or properly VSCode) obviously doesn't re-create a new cpp file for the new image, yet there is no reasonable way to make a new compilable cpp image file. Using the Marlin website converter requires 128x64 BMP files (black and white). What if you want more than 2 bit color for a 480x320 screen?

Color_ui doesn't even allow custom bootscreens as _Bootscreen.h, let alone animating the bootscreen it will accept.

Suggestions? I'm no coder, but I'm all ears.

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